Mobile Life Internship Blog | Overview & process of my work in Stockholm

TAG | evaluation

Following my initial explorations, I moved on to some 4D sketching: low-fidelity prototypes that allowed quick user evaluation, and gave me the chance to become familiar with the platforms that are used here as well.

E-puck robots are little robots with a lot of sensors that can drive around, make sound and make light. Easily programmable in C, they allow quick prototyping and exploration. My goal again: explore how direct manipulation can be used to influence the robot’s behaviour. Using my previous ‘analysis’, I created the following problem space:

Direct Manipulation / Influencing behaviour Sensors Actuators Configuration
Guiding      
Cooking      
Aiming      
Stating      

For all 12 combinations, different sorts of influencing behaviour were created. Eventually, three robots have been programmed, in combination with a puzzle. For each of the robots, the created accessories had to be used to program the robot so it would succeed in the puzzle.

1: guiding + sensors: this robot uses four sensors (left, right, front, back) to detect proximity. If something is nearby, the robot will drive in the opposite direction. This way, by using gestures, the robot can be guided in a certain direction. Using the accessoires, it is possible to cover a sensor, making the robot blind on that site; this will allow the robot to move past obstacles.

2: cooking + actuators: this robot has no sensors, and all it does is moving in a straight line. By using a wire to attach to the robot and a series of poles, the robot can be programmed to drive a certain pattern; for example, just connecting the wire to one pole will make the robot drive in circles.

3: aiming+ configuration: this robot has no sensors, and only drives in a straight line. It’s configuration can be changed by adding a wooden stick; this way, certain paths become inaccessible, while driving behaviour changes. For example, when a small obstacle is detected, the robot will drive around and towards it.

Eventually, some quick user evaluations & discussion with my coaches Ylva Fernaeus and Mattias Jacobsson gave me new insights about the signifier-signified relation: the sign that indicates the behaviour of the robot, the user’s interpretation of both the sign and the actions it provokes, and the general direction to continue in.

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