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	<title>Mobile Life Internship Blog &#187; influencing</title>
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	<link>http://www.robtieben.com/stockholm</link>
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		<title>Week 1, quick exploration</title>
		<link>http://www.robtieben.com/stockholm/2009/10/week-1-quick-exploration/</link>
		<comments>http://www.robtieben.com/stockholm/2009/10/week-1-quick-exploration/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 14:33:05 +0000</pubDate>
		<dc:creator>Rob</dc:creator>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Thoughts]]></category>
		<category><![CDATA[actDresses]]></category>
		<category><![CDATA[actuators]]></category>
		<category><![CDATA[appearance]]></category>
		<category><![CDATA[behaviour]]></category>
		<category><![CDATA[direct manipulation]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[influencing]]></category>
		<category><![CDATA[sensors]]></category>

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		<description><![CDATA[In order to get a grasp on actDresses, robots, intelligence, and everything surrounding it, I started with some quick exploration.
My goal was to explore how you can influence the behaviour of a robot, by using physical and direct adaptations to the appearance of the robot. After locking myself in the workshop for half a day, [...]]]></description>
			<content:encoded><![CDATA[<p>In order to get a grasp on actDresses, robots, intelligence, and everything surrounding it, I started with some quick exploration.</p>
<p>My goal was to explore how you can influence the behaviour of a robot, by using physical and direct adaptations to the appearance of the robot. After locking myself in the workshop for half a day, a series of small little &#8216;robots&#8217; with accessories had emerged. Robots with blindfolds, movable ear-sensors and attachable sails are just a few of the examples.</p>

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<p>After analysing and discussing these first explorations, I created the following &#8217;structure&#8217;:</p>
<p><strong>Direct manipulation</strong></p>
<p>- altering <em>sensors</em> -&gt; alter &#8216;<em>handicap</em>&#8216; of robot -&gt; alter <em>behaviour<br />
</em>- altering <em>actuators</em> -&gt; alter <em>&#8216;degrees of freedom</em>&#8216; of robot -&gt; alter <em>behaviour</em><br />
- altering <em>configuration</em> -&gt; alter &#8216;<em>capabilities</em>&#8216; of robot -&gt; alter <em>behaviour<br />
</em>If we look at the examples, it is clear that direct manipulation is key here: one <em>physically directly alters</em> the robot in order to <em>physically directly alter</em> the behaviour.</p>
<p>direct manipulation of the robot = direct manipulation of the behaviour<br />
robot = behaviour<br />
signifier = robot<br />
signified = behaviour<br />
signifier = signified</p>
<p>signifier = signified = robot = behaviour</p>
<p><strong>Influencing behaviour<br />
</strong>There are four levels of influencing behaviour, when telling a robot what to do<br />
- guiding: giving commands at every step<br />
- cooking: giving a list of directions that the robot has to follow<br />
- aiming: giving an aim that the robot has to fulfill<br />
- stating: giving a certain behavioral state for the robot</p>
<p><strong>Publicity<br />
</strong>Commands or programming that is given to a robot, can be visualised on three levels<br />
- public<br />
- semi-public<br />
- private</p>
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