Rob Tieben @ Work

Wiggle the Eye
interactive seats for physical and social play

Wiggle the Eye is a playful installation that elicits physical and social play. By sitting and wiggling on one of the interactive seats, players control the central streetlight and the vibration motors in other seats. This novel outcome stimulates players to be physically active while sitting, in order to discover what is possible with the installation. The installation is public, so one’s actions influence the experience of other players, resulting in strong social interaction.

Wiggle the Eye was developed as part of the PlayFit design research project, and has been evaluated with more than five hundred users at events, high schools and other public spaces. Teenagers were motivated to start playing in an (inherently) active way, while enjoying themselves in a creative and social way. Creativity, pleasure and social interaction were enhanced while sedentary activity was reduced - a good solution to fight the inactivity problem and a first step to prevent obesity.

This installation was designed and developed by Linda de Valk, Pepijn Rijnbout and Rob Tieben, as part of the PlayFit project and the CRISP I-PE project.

User Evaluations/Exhibitions:

  1. Demo at TU/e Open House
  2. Four-week evaluation at Rooipannen college, Eindhoven
  3. Four-week evaluation at Mondial college, Nijmegen
  4. Demo at Innovation Business Event Eindhoven
  5. Two-week exhibition at Polish Design Festival, Poland
  6. Exhibition during Dutch Technology Week 2014

More information:
  1. Video overview of Wiggle the Eye 2014 | 1 min - Making of (3 min)
  2. Other posts about Wiggle the Eye | BLOG

Walk of Fame
moving through space in a performative way

Walk of Fame is a playful installation which frames moving through space in a performative way. By moving through the camera’s view, the image of a player is recut on top of another recording, creating an unexpected and ludicrous video composition. This novel outcome stimulates players to move their bodies in different ways to create new configurations. The installation is public, so the act of playing and the resulting recordings are visible for others to see, which adds a social and performative quality to the experience. This allows the players to use the installation for the thrill of performing and as a means of communication.

Walk of Fame was developed as part of the PlayFit design research project, and has been evaluated with more than thousand users at events, high schools and other public spaces. Teenagers were motivated to start playing in an (inherently) active way, while enjoying themselves in a creative and social way. Creativity, pleasure and social interaction were enhanced while sedentary activity was reduced - a good solution to fight the inactivity problem and a first step to prevent obesity.

This installation was designed by Rob Tieben as part of the PlayFit project; code development by Jeroen Hoogers as part of his internship.

User Evaluations/Exhibitions:

  1. Exhibition during Dutch Technology Week 2013
  2. Evaluation during E-Moves festival at Dynamo Youth Centre
  3. Four-week evaluation at Mondial College Nijmegen
  4. Demo during Serious Request 2013
  5. Demo at opening Embedded Fitness
  6. Demo at IPON conference
  7. Demo in Z@pplive, live TV show at Dutch national television
  8. Demo at TU/e Experience Day
  9. Exhibition during Dutch Technology Week 2014
  10. Demo at Night of the Nerds 2014
  11. Demo at Conference for Education and Social Media 2014
  12. Demo at Interaction Design for Children (IDC) 2014 Denmark

More information:
  1. Video overview of Walk of Fame 2014 | VIMEO
  2. Other posts about Walk of Fame | BLOG

Walk of Fame - new video

New video featuring the Walk of Fame

Wiggle the Eye at Polish Design Festival

Our installation Wiggle the Eye was exhibited at the Lodz Design Festival in Poland for 10 days. Part of an exhibition about ‘Deep Need’, Wiggle the Eye created quite some playful activity among the thousands of visitors.

At the last day of the festival, I gave a workshop about ‘Playful persuasion in public spaces’.

Walk of Fame (in development)

A corridor in a regular high school in the Netherlands: you see a red carpet, and curiously walk over it. Seconds later, you see your head projected on the wall, with the body of someone else, and the legs of yet another person. You turn around, and walk over the carpet once more, but backwards - now, your legs appear, creating a jolly figure on the wall.

The Walk of Fame is an interactive installation where teenagers play with - and by - walking through a corridor. The system records players, cuts the recording in three pieces, and projects a person’s head with someone else’s body and legs. Easy to learn, but hard to master: it is easy to create a funny composition, but a perfect combination of head-body-legs requires cooperation with other players - and a lot of walking through the corridor.
The Walk of Fame elicits open-ended play: players decide on the go whether they create a person walking through the corridor, a figure dancing in the middle, a combination of three faces, or what so ever. Over time, the output of the Walk of Fame changes: from two to three slices, silhouettes, video images and stop motion pictures ensure prolonged social and physical play.

The Walk of Fame has been evaluated at the Dutch Technology Week 2013 for one day; and at the E-Moves festival in Dynamo for 10 days. In September, the installation will be evaluated for six weeks at a high school in Nijmegen.

More information:

  1. Video overview of Walk of Fame | VIMEO
  2. Video of user evaluation during Dutch Technology Week 2013 | VIMEO
  3. Video of user evaluation in Dynamo Youth Centre, during E-Moves festival 2013| VIMEO