Rob Tieben @ Work

Wiggle the Eye at Polish Design Festival

Our installation Wiggle the Eye was exhibited at the Lodz Design Festival in Poland for 10 days. Part of an exhibition about ‘Deep Need’, Wiggle the Eye created quite some playful activity among the thousands of visitors.

At the last day of the festival, I gave a workshop about ‘Playful persuasion in public spaces’.

Walk of Fame (in development)

A corridor in a regular high school in the Netherlands: you see a red carpet, and curiously walk over it. Seconds later, you see your head projected on the wall, with the body of someone else, and the legs of yet another person. You turn around, and walk over the carpet once more, but backwards - now, your legs appear, creating a jolly figure on the wall.

The Walk of Fame is an interactive installation where teenagers play with - and by - walking through a corridor. The system records players, cuts the recording in three pieces, and projects a person’s head with someone else’s body and legs. Easy to learn, but hard to master: it is easy to create a funny composition, but a perfect combination of head-body-legs requires cooperation with other players - and a lot of walking through the corridor.
The Walk of Fame elicits open-ended play: players decide on the go whether they create a person walking through the corridor, a figure dancing in the middle, a combination of three faces, or what so ever. Over time, the output of the Walk of Fame changes: from two to three slices, silhouettes, video images and stop motion pictures ensure prolonged social and physical play.

The Walk of Fame has been evaluated at the Dutch Technology Week 2013 for one day; and at the E-Moves festival in Dynamo for 10 days. In September, the installation will be evaluated for six weeks at a high school in Nijmegen.

More information:

  1. Video of user evaluation during Dutch Technology Week 2013 | VIMEO
  2. Video of user evaluation in Dynamo Youth Centre, during E-Moves festival 2013| VIMEO

Wiggle the Eye (in development)

The schoolyard of a highschool in Eindhoven: five new benches, and a streetlight with a mysterious globe. During lunchbreak, hesitant teenagers take place on the benches, and discover that they can wiggle and balance with their peers. The globe appears to contain a moving light: when it is looking towards a bench, the bench suddenly starts to vibrate – to the hilarity of the teens.

Wiggle the Eye is an interactive installation at a schoolyard, with five wiggle-benches and a streetlight. By sitting, and wiggling occasionally, players can influence the behavior of the light, and let each other’s benches vibrate. The system’s behavior changes on a daily base; social and physical play is required in order to discover how one can influence the Eye.

Wiggle the Eye is being evaluated at the Rooipannen VMBO school in Eindhoven, in a four-week user evaluation. Initial results show vibrant and enthusiastic wiggling by the teenagers.

More information:

  1. Short movie of Wiggle the Eye | VIMEO
  2. News article in Cursor (in Dutch) | URL
  3. News article in ID-zine | URL

Course: games in the swimming pool

35 students from 3 education programs, 40 teenagers, a swimming pool, and 7 interactive games in the water: the course swimgames.nl was a great success!
In this course, developed and lectured by Menno Deen and myself, our students designed and developed interactive games in the swimming pool. Cameras, RFID readers, buttons: it was all added to the Tongelreep swimming pool, and evaluated right away by eager teenagers.

Hart van Nederland, a national news agency, also covered us in a news feature.

More information can be found at Swimgames.nl

More information:

  1. Video overview of ‘in-progress’ concepts: Vimeo
  2. Video overview of final concepts: Vimeo
  3. Hart van Nederland news item: HvN
  4. Course website & overview results: url

Curious-action: eliciting curiosity

Design-research project on eliciting repetitive curiosity in public spaces. This explorative research study focussed on curiosity: how can we make passers-by curious, and invite them for a short ‘walk-through-and-use’ interaction. As a research tool and proof-of-concept, six interactive speakers have been implemented: modular devices that respond to user activity (e.g. walking by or waving) with different sorts of auditory output.

Publications:
  • Curiosity and Interaction: making people curious through interactive systems - Proceedings of BHCI 2011 (best long paper award)
  • Interfaces - Magazine of BCS Interaction Group - autumn 2011 issue; article about Best Long Paper
Exhibitions:
  • ID’10 2010 - Dutch Design Week exhibition
Awards:
  • Young Talent Social Design Award [nominated] - shared 2nd price, design competition of all Eindhoven Design student projects
  • British HCI 2011 conference - best long paper award