Our installation Walk of Fame was part of the ‘Playground, Serious Gaming for Serious Request’ event. This playground with interactive games was one of the activities for Serious Request, a large charity event in the Netherlands. Visitors could play with the Walk of Fame and other games, in return for a donation for the Red Cross.
Our installation Wiggle the Eye was exhibited at the Lodz Design Festival in Poland for 10 days. Part of an exhibition about ‘Deep Need’, Wiggle the Eye created quite some playful activity among the thousands of visitors.
At the last day of the festival, I gave a workshop about ‘Playful persuasion in public spaces’.
Once more, Menno Deen and myself organized the Swimgames.nl course. Students from Fontys ICT and TU/e ID developed interactive games for in the swimming pool, and evaluated them with real users in the Tongelreep. Impressive games, valuable user evaluations, and a lot of ‘fun for thought’.
Together with Fontys colleagues, I organized the 3rd Games [4Health] Jam; this year’s theme was ‘Sink or Swim’: 40 participants created working games IN THE SWIMMING POOL, within 50 hours!
Design sessions and user evaluations were done immediately in the swimming pool - with all the expected (and unexpected) complications. All by all, a fun and inspiring weekend, with good results from the participants.
A corridor in a regular high school in the Netherlands: you see a red carpet, and curiously walk over it. Seconds later, you see your head projected on the wall, with the body of someone else, and the legs of yet another person. You turn around, and walk over the carpet once more, but backwards - now, your legs appear, creating a jolly figure on the wall.
The Walk of Fame is an interactive installation where teenagers play with - and by - walking through a corridor. The system records players, cuts the recording in three pieces, and projects a person’s head with someone else’s body and legs. Easy to learn, but hard to master: it is easy to create a funny composition, but a perfect combination of head-body-legs requires cooperation with other players - and a lot of walking through the corridor.
The Walk of Fame elicits open-ended play: players decide on the go whether they create a person walking through the corridor, a figure dancing in the middle, a combination of three faces, or what so ever. Over time, the output of the Walk of Fame changes: from two to three slices, silhouettes, video images and stop motion pictures ensure prolonged social and physical play.
The Walk of Fame has been evaluated at the Dutch Technology Week 2013 for one day; and at the E-Moves festival in Dynamo for 10 days. In September, the installation will be evaluated for six weeks at a high school in Nijmegen.