Rob Tieben @ Work
Games [4Health] Jam 2013: Sink or Swim!



Together with Fontys colleagues, I organized the 3rd Games [4Health] Jam; this year’s theme was ‘Sink or Swim’: 40 participants created working games IN THE SWIMMING POOL, within 50 hours!
Design sessions and user evaluations were done immediately in the swimming pool - with all the expected (and unexpected) complications. All by all, a fun and inspiring weekend, with good results from the participants.

More information:Video overview of the final games: vimeo
Video impression of the gamejam: vimeo
Game jam website & overview results: url

Games [4Health] Jam 2013: Sink or Swim!

Together with Fontys colleagues, I organized the 3rd Games [4Health] Jam; this year’s theme was ‘Sink or Swim’: 40 participants created working games IN THE SWIMMING POOL, within 50 hours!

Design sessions and user evaluations were done immediately in the swimming pool - with all the expected (and unexpected) complications. All by all, a fun and inspiring weekend, with good results from the participants.

More information:

  1. Video overview of the final games: vimeo
  2. Video impression of the gamejam: vimeo
  3. Game jam website & overview results: url

Walk of Fame (in development)

A corridor in a regular high school in the Netherlands: you see a red carpet, and curiously walk over it. Seconds later, you see your head projected on the wall, with the body of someone else, and the legs of yet another person. You turn around, and walk over the carpet once more, but backwards - now, your legs appear, creating a jolly figure on the wall.

The Walk of Fame is an interactive installation where teenagers play with - and by - walking through a corridor. The system records players, cuts the recording in three pieces, and projects a person’s head with someone else’s body and legs. Easy to learn, but hard to master: it is easy to create a funny composition, but a perfect combination of head-body-legs requires cooperation with other players - and a lot of walking through the corridor.
The Walk of Fame elicits open-ended play: players decide on the go whether they create a person walking through the corridor, a figure dancing in the middle, a combination of three faces, or what so ever. Over time, the output of the Walk of Fame changes: from two to three slices, silhouettes, video images and stop motion pictures ensure prolonged social and physical play.

The Walk of Fame has been evaluated at the Dutch Technology Week 2013 for one day; and at the E-Moves festival in Dynamo for 10 days. In September, the installation will be evaluated for six weeks at a high school in Nijmegen.

More information:

  1. Video of user evaluation during Dutch Technology Week 2013 | VIMEO
  2. Video of user evaluation in Dynamo Youth Centre, during E-Moves festival 2013| VIMEO

Wiggle the Eye (in development)

The schoolyard of a highschool in Eindhoven: five new benches, and a streetlight with a mysterious globe. During lunchbreak, hesitant teenagers take place on the benches, and discover that they can wiggle and balance with their peers. The globe appears to contain a moving light: when it is looking towards a bench, the bench suddenly starts to vibrate – to the hilarity of the teens.

Wiggle the Eye is an interactive installation at a schoolyard, with five wiggle-benches and a streetlight. By sitting, and wiggling occasionally, players can influence the behavior of the light, and let each other’s benches vibrate. The system’s behavior changes on a daily base; social and physical play is required in order to discover how one can influence the Eye.

Wiggle the Eye is being evaluated at the Rooipannen VMBO school in Eindhoven, in a four-week user evaluation. Initial results show vibrant and enthusiastic wiggling by the teenagers.

More information:

  1. Short movie of Wiggle the Eye | VIMEO
  2. News article in Cursor (in Dutch) | URL
  3. News article in ID-zine | URL

Press campaign about Playful Interactions

Recently, I’ve been featured in the TU/e press campaign, about playful persuasion, playfit, and my vision. Photos, a commercial on national television, and a 1-minute video about my work. Clearly a commercial, but still - a nice overview of my work!

More information:Commercial on Dutch television | YouTube
One minute interview/report | YouTube

Press campaign about Playful Interactions

Recently, I’ve been featured in the TU/e press campaign, about playful persuasion, playfit, and my vision. Photos, a commercial on national television, and a 1-minute video about my work. Clearly a commercial, but still - a nice overview of my work!

More information:

  1. Commercial on Dutch television | YouTube
  2. One minute interview/report | YouTube

Course: games in the swimming pool

35 students from 3 education programs, 40 teenagers, a swimming pool, and 7 interactive games in the water: the course swimgames.nl was a great success!
In this course, developed and lectured by Menno Deen and myself, our students designed and developed interactive games in the swimming pool. Cameras, RFID readers, buttons: it was all added to the Tongelreep swimming pool, and evaluated right away by eager teenagers.

Hart van Nederland, a national news agency, also covered us in a news feature.

More information can be found at Swimgames.nl

More information:

  1. Video overview of ‘in-progress’ concepts: Vimeo
  2. Video overview of final concepts: Vimeo
  3. Hart van Nederland news item: HvN
  4. Course website & overview results: url