Rob Tieben @ Work

Course: games in the swimming pool

35 students from 3 education programs, 40 teenagers, a swimming pool, and 7 interactive games in the water: the course swimgames.nl was a great success!
In this course, developed and lectured by Menno Deen and myself, our students designed and developed interactive games in the swimming pool. Cameras, RFID readers, buttons: it was all added to the Tongelreep swimming pool, and evaluated right away by eager teenagers.

Hart van Nederland, a national news agency, also covered us in a news feature.

More information can be found at Swimgames.nl

More information:

  1. Video overview of ‘in-progress’ concepts: Vimeo
  2. Video overview of final concepts: Vimeo
  3. Hart van Nederland news item: HvN
  4. Course website & overview results: url

PlayFit Student Explorations

In the PlayFit project, I am - and have been - coaching several students projects at ID TU/e and Fontys ICT GD&T. In these projects, students design and develop prototypes to motivate teenagers to be physically active, based on the principles from the PlayFit project and my design-research.


The pictures show some examples of student’s explorations:

  • the LightScribe app, a mobile app that allows light scribing - painting with light. By Hanna Zoon.
  • dotMirror, an interactive mirror that visualizes your silhouette in a enhancing way. By Troy Reugebrink.
  • Bomb It, an installation in the swimming pool that records user’s jumps and bombs, and displays them on a large screen. By vd Bogaard, Donkers, Jacobs, Leenders, Verhoeven and v Woelderen.
  • Tea Seat, connected seats that allow playful sitting: movements on one seat, such as tilting, are translated to the other seat. By Al Abdeli, Janssen, Kersteman and Scheffer.

PlayFit Explorations

In the PlayFit project, which is closely connected to my PhD project, we try to motivate teenagers to become casually active through playful interaction. In other words, we design enjoyable installations in and around the school, that invite teenagers to start playing - and while playing, they inherently have to use their body. We call this playful persuasion.
Challenges for us are how to invite and elicit teenagers to start playing in an active way, and how to prolong the invitation and enjoyment for subsequent encounters.

The pictures show some examples of my explorations:

  • the Magic Mirror, a sort of funhouse mirror that distorts the mirror image. This installation was placed in a high school, and evaluated - teenagers explored and used it in various active and enjoyable ways.
  • Whisper Balls, small balls that can be used to record and play voice messages.

Touch Me Dare – bodily music

TouchMeDare is an interactive music installation that elicits exploration and meetings with strangers through mutual touch. Bodily contact (on both sides of the canvas) activates music samples, enabling an explorative search through music and intimate cooperation.
TouchMeDare has been successfully implemented and evaluated on the Lowlands festival (55.000 visitors), and on various other occasions.

Publications:
  • Meeting Duet; Challenging People into a Body Language of Meeting – Proceedings of DeSForM 2006
  • Meeting by Moving, Mediated through Music – Journal of Urban Computing and Mobile Devices 2007
  • Contact Through Canvas, An Entertaining Encounter – Journal of Pers. and Ubiq. Computing 2009
  • IDzine – TU/e ID news letter
  • Daily Paradise – Lowlands festival program guide 2007
Exhibitions:
  • Design United 2006 – Dutch Design Week Exhibition (Meeting Duet prototype)
  • Design United 2007 – Dutch Design Week Exhibition (TouchMeDare prototype)
  • DeSForM conference 2006
  • Lowlands festival 2007 (55.000 visitors)
  • TU/e open house 2007
  • Opening /d.search-labs 2006
  • Inaugural lecture Prof. Overbeeke 2007
  • V2 Test_LAB multimodal
Original project team:
Koen van Boerdonk, Eva Deckers, Hugo Nagtzaam, Jesper Schwachofer, Rob Tieben
Continued by:
Koen van Boerdonk & Rob Tieben
Client / Project Coaches:
Eric van Eerdenburg, Mojo Concerts / Sietske Klooster, Elise van den Hoven

Make me move - lighting tiles

MakeMeMove is an interactive playground that invites young children (4-12) to be physically active. This modular playground of 64 interactive tiles features several games, such as tagging, ‘skip-the-line’ and ‘fill the floor’.
MakeMeMove has been evaluated and exhibited on various occasions, entertaining hundreds of children and adults – and motivating them to be physically active in a playful way.

Publications:
  • Cursor 2005 – TU/e news paper
  • Telegraaf 2005 – large Dutch national news paper
  • IDzine 2005 – TU/e ID news letter
  • SBS6 television news 2006 – major Dutch television network
  • various TNO publications (client)
  • various national and international blog items
Exhibitions:
  • DesignUnited 2006
  • TNO Sport Exhibition 2006
  • Symposium FieldLab Eindhoven 2006
  • Sport & Technology conference 2006
  • Nederland Innovatief conference 2007
Design team:
Lisa op ‘t Hof, Ivo Stuyfzand, Balasz Szekely, Pieter van Wegberg, Jurgen Westerhoff, Rob Tieben
Client / Project Coach:
Tinus Jongert, TNO Quality of Life / Peter Joore